Heroes Chronicles: All Chapters GOG Anahtarı




Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops a…
All product information ↓📋 About This Product
Basic Information
- Platform
- GOG
- Region
- Global
- Activation Type
- GOG
- Genre
- It seems there's no Turkish text provided for translation. If you have a specific text you'd like translated, please share it, and I'll be happy to assist you with a natural and fluent English translation, adhering to the rules you've outlined., Turn-based, It seems there's a misunderstanding. The provided text "Fantasy" is a single English word, not a Turkish text. Therefore, no translation is needed. If you have a Turkish text you'd like translated, please provide it, and I'll be happy to assist you.
- Developer
- New World Computing, Inc. (Note: Since the provided text is already in English and does not contain any Turkish content, no translation is needed. However, I have preserved the text as requested.)
- Publisher
- Ubisoft
- Release Date
- 2000.01.02
- Age group
- all
- Added
- 18.09.2026
Description
Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor, who defeated the spellcasting oppressors long ago.
This great pack of all eight Heroes Chronicles chapters will allow you to spend hours adventuring on the continent of Antagarich.
- Award-winning turn-based game play is perfect for novices and experts alike.
- Hours of entertainment for all levels of gamers.
- Bundle does not require Heroes of Might and Magic® III to play.
Warlords of the Wasteland
After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor who defeated these spellcasters long ago.
Lead a fledgling tribe of Barbarian Warlords and Battle Mages to victory though multiple quests and battles. Explore vast deserts and swamplands under the oppressive rule of Wizards.
Conquest of the Underworld
When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery Inferno or foggy Necropolis from which march demons and undead determined to make Tarnum a permanent inhabitant of the land of the dead.
Battle against demons, undead and other horrible creatures from the underworld. Adventure across 8 all-new scenarios at the head of an army of knights and warriors. Journey through caverns and underground dungeons as you seek to save the soul of a king from eternal torment.
Masters of the Elements
The Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he'll need to journey through the magic clouds, lucid pools, rocklands and fiery fields of the elemental planes.
Travel to the four planes of Earth, Air, Fire and Water and confront the Elemental Lords threatening our world. Seize control of the Elemental Conflux town to gain mastery of the elements. Assume the role of a powerful Wizard as you try to best your enemies at their own game.
Clash of the Dragons
Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal and Azure dragons led by the Dragon Queen, Mutare. As the elves retreat into the dense forests and magic plains, the Immortal Hero, Tarnum, rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws. Confront the mightiest of fantasy beasts before they can raze the lands and become the rulers of all.
The World Tree
The World Tree is the essence of life, spreading its vitality to all living things. Although barbarians imagine it to be a real tree, the World Tree can be more accurately depicted as the 'living earth', the entire planet. Normally, the Ancestors protect it from harm, but a cry for help cut suddenly short warns Tarnum that the entire world is in danger. He soon discovers that one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree. Vorr has enlisted the help of the Necromancers – who despise all life – as well as a remote Barbarian tribe, who worship him as a war god, to carry out the destruction of the World Tree. So, once again Tarnum must lead the creatures of the Stronghold town to a distant northern mountain range to battle Vorr and his minions.
The Fiery Moon
Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr, escaped. And the silence of the other Ancestors still worries Tarnum. Have they forsaken him, or is it something far worse? Even as the Immortal Hero sets out to find Vorr, a new enemy appears to stand in his way -- Demons. Soon, Tarnum travels through a magical portal to the homeworld of the Demons -- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic creatures. Not only that, but he's imprisoned the other Ancestors here as well. Tarnum must rescue them first, but once they are safe he plans to destroy Vorr forever, even if it costs him his soul.
Revolt of the Beastmasters
Mad King Gryphonheart holds the Mudlanders as slaves, but only because Tarnum conquered these once proud creatures long ago. Finally, Tarnum gets the chance to make amends for what he did to these people. As he frees the Lizardmen and Gnolls and leads them to their distant swampland home, he must not only battle the massive armies of the Erathian Empire, but the timid nature of his own troops.
Lead a revolt of Beastmasters and Witches, and guide Tarnum through the treacherous mudlands.
The Sword of Frost
The Elven Hero, Gelu, sets out to find and destroy the Sword of Frost despite warnings that the discovery of this powerful weapon could bring about the destruction of the world. So, the Ancestors send Tarnum to stop him. Unfortunately, the only troops who will fight Gelu are the malicious Dungeon creatures of Nighon. Tarnum is forced to embrace his darkest nature to lead these monsters, but fears he will lose his soul before he can complete his mission.
Search for the most dangerous artifact in the Heroes Universe, and force Tarnum to face his darkest fears.
System Requirements
| Minimum | Proposed | |
|---|---|---|
| 🖥️Operating System | Windows 10 (64-bit) | Windows 11 (64-bit) |
| 🧠İşlemci | Intel Core i3 / AMD FX-6300 | Intel Core i5 / AMD Ryzen 3 |
| 📊Bellek | 4 GB RAM | 8 GB RAM |
| 🎬Ekran Kartı | NVIDIA GT 730 / Intel HD 4000 | NVIDIA GTX 1050 / AMD RX 550 |
| 🧩DirectX | DirectX 10 | DirectX 11 |
| 💾Storage | 8 GB boş alan | 15 GB boş alan |
ℹ️ Values are for informational purposes; check the official publisher page for exact requirements.
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